Working in 3D environments has changed my perspective as a designer profoundly. As a sculptor, painter and illustrator my parameters are defined by the limitations of the materials I’m working with however, within a 3D environment, all bets are off. Texture and model modifications such as scalability and transparency have a big impact on impression and making a powerful presentation is everything. The best way to describe the removal of limitations in my opinion is illustrated in this clip from The Hitchhiker’s Guide to the Galaxy. World building is truly immersive work and an unparalleled creative outlet.