A Public Service Announcement featuring Peninsula Colleges Education program for inmates at Clallam Bay Correctional Facility.
Production Staff – need to decide what specific roles everyone should take on – all of them or split actions out.
Directing, Producing, Writing, Filming, Editing, Interviewing
Education drastically reduces recidivism for inmates who complete their sentences. This film explores the education program at Clallam Bay Corrections Center.
Background & Need
The need for education among the prison population is skyrocketing as the number of individuals behind bars rises. Peninsula College provides pathways to success upon exiting prison through education. Various programs from culinary arts to coding and game design are among the programs that the college provides to fill the various needs and support the many interests of the population at Clallam Bay Corrections Center.
Approach, Form & Style
Upon approval by administration, PR, legal and management officials, this film will comprise of several interviews featuring inmates who are currently in the education program at the maximum-security prison on the Olympic Peninsula. This film will be an informational and interview public service announcement in form and the style will be as transparent as possible within the legal and policy guidelines provided by the facility’s HQ located in Olympia, WA. Some interviews may be audio only combined with various shots of the surroundings, shadows, hands, computer screens etc. while other scenes will contain information from the program instructors as well as administrators.
First half of Oct. 2017
Securing the rights to film, establishing guidelines to comply with laws and policies of the facility, writing interview questions and setting dates to film
Second half of Oct. 2017
Exploring the facility, finding a location to film, determining who can interview (death row inmates, juveniles, convicts with gag orders and pending court dates are not eligible) Filming interviews and surrounding scenes.
Beginning of Nov. 2017
Editing, screening, and presentation
Nov. 8 – Version 1
Nov. 15 – Version 2
Budget – Based on “what if” budget for major media outlets
Hourly Rate Per Filmmaker $30
5 hours total filming = $150
7 hours total editing = $210
6 hours travel time = $180
3 hours concept & development = $90
Total hourly charges = $630
Travel meals $75
Lighting = $140
Video props = $75
Video clothes = $300
Travel Expenses = $100
Total Costs = $690
Total Film Budget = $1,320.00
Audience, Marketing & Distribution
This film is designed to go viral to inspire other correction facilities to offer similar programs. It will be marketed to the general public, particularly friends and families of people who are currently in the massive correction system in the United States. It will be distributed online starting with the filmmaker’s blog and social media accounts as well as YouTube and shared with the Rockefeller Philanthropy Group’s “Art for Justice Fund.”
Cory Castillon is a full-time student at Peninsula College studying graphic design in the multimedia communications department. His artwork consists of mixed media from acrylic, photography, Adobe, Autodesk, Unreal Engine, Unity, to his signature porcelain sculptures. Cory is currently working on his Associates degree in multimedia and will be pursuing his Bachelor’s degree in business soon. As an honors student, his capstone project was to create a formula using the pop up gallery format to provide an outlet for student artists to share their work with their local communities and beyond. His Correctional Access project was featured in the nonprofit commons Digital Citizenship exhibit in which he advocates for access to VR technology for inmate rehabilitation and employment training. The goal of that project is to offer creative solutions to ending mass incarceration in the United States.
Release forms will be required for all individuals appearing in our film.
I used Autodesk Fusion 360 to create the key to success “Enrich” for the Hero’s Journey. I wanted to use positive and negative space around the spiral to give the key more dimension. The teeth of the key also convey a sense of correspondence by using curved lines. I wanted a texture with more shine but when the key was converted to .DAE the nice gold texture from Fusion didn’t make it so I had to improvise within the Second Life viewer by applying a gold texture and adjusting the material settings to give the shine I was looking for. I learned a lot by using Fusion and trying out the different functions. I first tried this with Photoshop but was disappointed with the way it rendered. It started as an image, then I traced it using a sketch tool in Fusion 360. After that I applied an extrusion to the key and fillet to the edges. I ran into another snag when trying to export it so had to result to a trial version of a software but it worked. It was then ready for Renne to put into the Hero’s journey map so I sent it to her via email and that’s it. Here are a few images of the process. The key is now ready to print, augment or use for a game.