I used Autodesk Fusion 360 to create the key to success “Enrich” for the Hero’s Journey. I wanted to use positive and negative space around the spiral to give the key more dimension. The teeth of the key also convey a sense of correspondence by using curved lines. I wanted a texture with more shine but when the key was converted to .DAE the nice gold texture from Fusion didn’t make it so I had to improvise within the Second Life viewer by applying a gold texture and adjusting the material settings to give the shine I was looking for. I learned a lot by using Fusion and trying out the different functions. I first tried this with Photoshop but was disappointed with the way it rendered. It started as an image, then I traced it using a sketch tool in Fusion 360. After that I applied an extrusion to the key and fillet to the edges. I ran into another snag when trying to export it so had to result to a trial version of a software but it worked. It was then ready for Renne to put into the Hero’s journey map so I sent it to her via email and that’s it. Here are a few images of the process. The key is now ready to print, augment or use for a game.
According to google: “It is not commonly known that the fluttering wings of the hummingbird move in the pattern of an infinitysymbol – further solidifying their symbolism of eternity, continuity, and infinity. … The prime message of the hummingbird animal totem is: “The sweetest nectar is within!””
I want to create hummingbirds for Step 12 of the hero’s journey to signify the fractal nature of this process.
The Hero’s journey is the storytelling formula. It is a 3D interactive visualization of an individual’s path to success. There is also an augmented component using keys that can be found throughout the Peninsula College campus.
To give a walkthrough idea of how this works without offering any spoilers we have to start at the clock tower. There will be a parrot to greet newcomers to the journey and guide them along the way. Follow the bridge to cross a river and you’ll find step one of the journey “The Ordinary World”. Nothing too flashy, pretty ordinary. There will also be a sign that explains the general idea here and you’ll notice that it’s raining. There are also some glowing keys. Pick those up and continue to step 2 “Call to Adventure.” Here you’ll notice that there are several pathways leading through archways blocked by deer as well as some words of encouragement.
Once you’re through the arches you’ll receive a new hat and be on your way to step 3 “Refusal of the Call.” Every hero is familiar with this step… don’t let the blocked path slow you down. There will be a lot of wildlife on your way to step 4 “Meeting with the Mentor.” In this area you’ll find some more signage as well as some apple trees that appear to be ripe for picking. Continuing on you’ll run into another split in the path but there really is no choice but to climb the stairs. Upon reaching step 5 “Crossing the First Threshold” know it when you see it at the top of the stairs, you will be given some apple seeds. There’s also a slideshow in the building on the left to check out. Don’t get lost reads a sign as you’re on your way to the arch for step 6 “Tests, Allies and Enemies.” Here you will see some of the northwest indigenous wildlife and on the right is a picnic area where some more useful items can be found.
On the next step, 7 “Adaptation and Approach” the trail ends and becomes a pond with several rocks. These rocks have floating text that will give you an idea of what they’re for. On to step 8 “Ordeal” our heroes come to a dead end cave with some more clues and keys. On the way out of the cave you can see an arrow pointing upward indicating that you must fly over the mountain. Once you’re over the mountain, follow the arrow to step 9 “Reward!” As if falling down the rabbit hole you will notice this entire step is hidden within a tree. Leave no stone unturned in this guilded place. There are plenty of rewards to be had. Once you’re done, walk out through the archway to step 10 “The Road Back,” followed by step 11 “The Resurrection Hero” and finally, step 12 “Return with the Elixir” where a bridge is provided to get back across the river. You’ll notice there are still some empty steps. Those are to be completed by a future class. From here it’s just a short walk to our student galleries and the classroom where we mapped out or first concept and learned how to use the build mode in one of our first sessions. Like I said, there are hidden objects throughout and I’m writing this without spoilers because those are what make this experience so immersive.
I had a lot of fun presenting the project. I really liked how we had all of the students as well as the Renne and Ami logged into their own avatars. It made the presentation an immersive experience. I think the walkthrough was immensely helpful because I think we forget sometimes how even though technology is expanding at an exponential rate, our adaptability to it stays at a much more constant rate. Tools like a visual aid are the best way to communicate some ideas to students. If I were an older student, or someone who has never played video games I would have been a lot more lost at the beginning of class. Even then the immense amount of text is sometimes overwhelming so I think this presentation was a great way to communicate what the general idea of what we’re working on here is about.
One of my favorite aspects of the presentation was that students were able to introduce their blogs as well as talk about their overall progress throughout the program. It definitely helped to have some more experienced SL users to learn from. I also really loved infusing my own visual style/branding with my portion of the project. I’m usually nervous presenting but this was a great experience. The Q&A session was extremely valuable as well. If I were to have changed anything it would have been to invite more of the faculty and other students from different fields to get their perspectives on the project.