STE(A)M, The Hero's Journey, Video

Public Service Announcement Proposal

A Public Service Announcement featuring Peninsula Colleges Education program for inmates at Clallam Bay Correctional Facility.

Production Staff – need to decide what specific roles everyone should take on – all of them or split actions out.

Cory Castillon
Directing, Producing, Writing, Filming, Editing, Interviewing


Education drastically reduces recidivism for inmates who complete their sentences. This film explores the education program at Clallam Bay Corrections Center.

Background & Need

The need for education among the prison population is skyrocketing as the number of individuals behind bars rises. Peninsula College provides pathways to success upon exiting prison through education. Various programs from culinary arts to coding and game design are among the programs that the college provides to fill the various needs and support the many interests of the population at Clallam Bay Corrections Center.

 Approach, Form & Style

Upon approval by administration, PR, legal and management officials, this film will comprise of several interviews featuring inmates who are currently in the education program at the maximum-security prison on the Olympic Peninsula. This film will be an informational and interview public service announcement in form and the style will be as transparent as possible within the legal and policy guidelines provided by the facility’s HQ located in Olympia, WA. Some interviews may be audio only combined with various shots of the surroundings, shadows, hands, computer screens etc. while other scenes will contain information from the program instructors as well as administrators.

 Production Schedule

First half of Oct. 2017

Securing the rights to film, establishing guidelines to comply with laws and policies of the facility, writing interview questions and setting dates to film

Second half of Oct. 2017
Exploring the facility, finding a location to film, determining who can interview (death row inmates, juveniles, convicts with gag orders and pending court dates are not eligible) Filming interviews and surrounding scenes.

Beginning of Nov. 2017

Editing, screening, and presentation

Nov. 8 – Version 1
Nov. 15 – Version 2

Budget – Based on “what if” budget for major media outlets

Hourly Rate Per Filmmaker $30

5 hours total filming = $150

7 hours total editing = $210

6 hours travel time = $180

3 hours concept & development = $90

Total hourly charges = $630

Miscellaneous Expenses

Travel meals $75

Lighting = $140

Video props = $75

Video clothes = $300

Travel Expenses = $100

Total Costs = $690

Total Film Budget = $1,320.00

Audience, Marketing & Distribution

This film is designed to go viral to inspire other correction facilities to offer similar programs. It will be marketed to the general public, particularly friends and families of people who are currently in the massive correction system in the United States. It will be distributed online starting with the filmmaker’s blog and social media accounts as well as YouTube and shared with the Rockefeller Philanthropy Group’s “Art for Justice Fund.”


Cory Castillon is a full-time student at Peninsula College studying graphic design in the multimedia communications department. His artwork consists of mixed media from acrylic, photography, Adobe, Autodesk, Unreal Engine, Unity, to his signature porcelain sculptures. Cory is currently working on his Associates degree in multimedia and will be pursuing his Bachelor’s degree in business soon. As an honors student, his capstone project was to create a formula using the pop up gallery format to provide an outlet for student artists to share their work with their local communities and beyond. His Correctional Access project was featured in the nonprofit commons Digital Citizenship exhibit in which he advocates for access to VR technology for inmate rehabilitation and employment training. The goal of that project is to offer creative solutions to ending mass incarceration in the United States.


Release forms will be required for all individuals appearing in our film.



3D, The Hero's Journey

Key to success “Enrich”

I used Autodesk Fusion 360 to create the key to success “Enrich” for the Hero’s Journey. I wanted to use positive and negative space around the spiral to give the key more dimension. The teeth of the key also convey a sense of correspondence by using curved lines. I wanted a texture with more shine but when the key was converted to .DAE the nice gold texture from Fusion didn’t make it so I had to improvise within the Second Life viewer by applying a gold texture and adjusting the material settings to give the shine I was looking for. I learned a lot by using Fusion and trying out the different functions. I first tried this with Photoshop but was disappointed with the way it rendered. It started as an image, then I traced it using a sketch tool in Fusion 360. After that I applied an extrusion to the key and fillet to the edges. I ran into another snag when trying to export it so had to result to a trial version of a software but it worked. It was then ready for Renne to put into the Hero’s journey map so I sent it to her via email and that’s it. Here are a few images of the process. The key is now ready to print, augment or use for a game.

3D, The Hero's Journey




According to google: “It is not commonly known that the fluttering wings of the hummingbird move in the pattern of an infinitysymbol – further solidifying their symbolism of eternity, continuity, and infinity. … The prime message of the hummingbird animal totem is: “The sweetest nectar is within!””

I want to create hummingbirds for Step 12 of the hero’s journey to signify the fractal nature of this process.

The Hero's Journey

Final Report


The Hero’s journey is the storytelling formula. It is a 3D interactive visualization of an individual’s path to success. There is also an augmented component using keys that can be found throughout the Peninsula College campus.

To give a walkthrough idea of how this works without offering any spoilers we have to start at the clock tower. There will be a parrot to greet newcomers to the journey and guide them along the way. Follow the bridge to cross a river and you’ll find step one of the journey “The Ordinary World”. Nothing too flashy, pretty ordinary. There will also be a sign that explains the general idea here and you’ll notice that it’s raining. There are also some glowing keys. Pick those up and continue to step 2 “Call to Adventure.” Here you’ll notice that there are several pathways leading through archways blocked by deer as well as some words of encouragement.

Once you’re through the arches you’ll receive a new hat and be on your way to step 3 “Refusal of the Call.” Every hero is familiar with this step… don’t let the blocked path slow you down. There will be a lot of wildlife on your way to step 4 “Meeting with the Mentor.” In this area you’ll find some more signage as well as some apple trees that appear to be ripe for picking. Continuing on you’ll run into another split in the path but there really is no choice but to climb the stairs. Upon reaching step 5 “Crossing the First Threshold” know it when you see it at the top of the stairs, you will be given some apple seeds. There’s also a slideshow in the building on the left to check out. Don’t get lost reads a sign as you’re on your way to the arch for step 6 “Tests, Allies and Enemies.” Here you will see some of the northwest indigenous wildlife and on the right is a picnic area where some more useful items can be found.

On the next step, 7 “Adaptation and Approach” the trail ends and becomes a pond with several rocks. These rocks have floating text that will give you an idea of what they’re for. On to step 8 “Ordeal” our heroes come to a dead end cave with some more clues and keys. On the way out of the cave you can see an arrow pointing upward indicating that you must fly over the mountain. Once you’re over the mountain, follow the arrow to step 9 “Reward!” As if falling down the rabbit hole you will notice this entire step is hidden within a tree. Leave no stone unturned in this guilded place. There are plenty of rewards to be had. Once you’re done, walk out through the archway to step 10 “The Road Back,” followed by step 11 “The Resurrection Hero” and finally, step 12 “Return with the Elixir” where a bridge is provided to get back across the river. You’ll notice there are still some empty steps. Those are to be completed by a future class. From here it’s just a short walk to our student galleries and the classroom where we mapped out or first concept and learned how to use the build mode in one of our first sessions. Like I said, there are hidden objects throughout and I’m writing this without spoilers because those are what make this experience so immersive.